Z-Buffer specification node
Z-Buffer specification node. This node manipulates the z-buffer behaviour.
void Get() Retrieves settings from internal opengl status char* Name() const see grNode GLenum func Buffer compare function, values: GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,GL_GEQUAL,GL_ALWAYS GLboolean writing Enables or disables writing into the depth buffer GLclampd znear Z-Buffer depth range start: min value = -1 GLclampd zfar Z-Buffer depth range end: max vaule = 1
char* Name() const see grNode GLenum func Buffer compare function, values: GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,GL_GEQUAL,GL_ALWAYS GLboolean writing Enables or disables writing into the depth buffer GLclampd znear Z-Buffer depth range start: min value = -1 GLclampd zfar Z-Buffer depth range end: max vaule = 1
GLenum func Buffer compare function, values: GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,GL_GEQUAL,GL_ALWAYS GLboolean writing Enables or disables writing into the depth buffer GLclampd znear Z-Buffer depth range start: min value = -1 GLclampd zfar Z-Buffer depth range end: max vaule = 1
GLboolean writing Enables or disables writing into the depth buffer GLclampd znear Z-Buffer depth range start: min value = -1 GLclampd zfar Z-Buffer depth range end: max vaule = 1
GLclampd znear Z-Buffer depth range start: min value = -1 GLclampd zfar Z-Buffer depth range end: max vaule = 1
GLclampd zfar Z-Buffer depth range end: max vaule = 1
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