class grMaterialBinding: public grNode

Material binding

Inheritance:


Public Fields

[more]int value
The binding mode.

Public Methods

[more] grMaterialBinding( void )
Default constructor
[more]char* Name( void ) const
see grNode


Inherited from grNode:

Public Methods

ovoid Render( grStatus & status )
ovoid Select( grStatus & status )
ogrNode* FindByName( const GLuint name )


Documentation

Material binding. This node specifies the current material binding. The values are: PER_VERTEX (a material for each vertex), OVERALL (a material for all objects), PER_FACE (a material for each face), PER_CORNER (a material for each vertex in a face), PER_PART (a material for each group of ojects, ie strip, lineset, ...).
o grMaterialBinding( void )
Default constructor

ochar* Name( void ) const
see grNode

oint value
The binding mode.


This class has no child classes.
See Also:
grMaterial.

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GCR, Graphics Library, VCG, IEI-CNR.