class grTexCoordBinding: public grNode

Texture coordinates binding

Inheritance:


Public Fields

[more]int value
The binding mode.

Public Methods

[more] grTexCoordBinding()
Default constructor
[more]char* Name() const
see grNode


Inherited from grNode:

Public Methods

ovoid Render( grStatus & status )
ovoid Select( grStatus & status )
ogrNode* FindByName( const GLuint name )


Documentation

Texture coordinates binding. This node specifies the current texture coordinate binding. The values are: PER_VERTEX (a coordinate for each vertex), OVERALL (a coordinate for all objects), PER_FACE (a coordinate for each face), PER_CORNER (a coordinate for each vertex in a face), PER_PART (a coordinate for each group of ojects, ie strip, lineset, ...).
o grTexCoordBinding()
Default constructor

ochar* Name() const
see grNode

oint value
The binding mode.


This class has no child classes.
See Also:
grTexCoord.

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GCR, Graphics Library, VCG, IEI-CNR.