Texture Image specification
Texture Image specification. This node specifies the current texture image.
void Get() Retrieve the texture settings from the opengl internal status char* Name() const see grNode GLint minfilter Sub-pixel filter mode, values: GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR GLint magfilter Multi-pixel filter mode, values: GL_NEAREST or GL_LINEAR. GLint wraps Image wrapping mode for s coordinate, values: GL_CLAMP or GL_REPEAT GLint wrapt Image wrapping mode for t coordinate, values: GL_CLAMP or GL_REPEAT grColor4f bordercolor Color of the image border GLint components Number of component of the image: 1,2,3,4, (ie rgb=3, rgba=4) GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
char* Name() const see grNode GLint minfilter Sub-pixel filter mode, values: GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR GLint magfilter Multi-pixel filter mode, values: GL_NEAREST or GL_LINEAR. GLint wraps Image wrapping mode for s coordinate, values: GL_CLAMP or GL_REPEAT GLint wrapt Image wrapping mode for t coordinate, values: GL_CLAMP or GL_REPEAT grColor4f bordercolor Color of the image border GLint components Number of component of the image: 1,2,3,4, (ie rgb=3, rgba=4) GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLint minfilter Sub-pixel filter mode, values: GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR GLint magfilter Multi-pixel filter mode, values: GL_NEAREST or GL_LINEAR. GLint wraps Image wrapping mode for s coordinate, values: GL_CLAMP or GL_REPEAT GLint wrapt Image wrapping mode for t coordinate, values: GL_CLAMP or GL_REPEAT grColor4f bordercolor Color of the image border GLint components Number of component of the image: 1,2,3,4, (ie rgb=3, rgba=4) GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLint magfilter Multi-pixel filter mode, values: GL_NEAREST or GL_LINEAR. GLint wraps Image wrapping mode for s coordinate, values: GL_CLAMP or GL_REPEAT GLint wrapt Image wrapping mode for t coordinate, values: GL_CLAMP or GL_REPEAT grColor4f bordercolor Color of the image border GLint components Number of component of the image: 1,2,3,4, (ie rgb=3, rgba=4) GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLint wraps Image wrapping mode for s coordinate, values: GL_CLAMP or GL_REPEAT GLint wrapt Image wrapping mode for t coordinate, values: GL_CLAMP or GL_REPEAT grColor4f bordercolor Color of the image border GLint components Number of component of the image: 1,2,3,4, (ie rgb=3, rgba=4) GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLint wrapt Image wrapping mode for t coordinate, values: GL_CLAMP or GL_REPEAT grColor4f bordercolor Color of the image border GLint components Number of component of the image: 1,2,3,4, (ie rgb=3, rgba=4) GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
grColor4f bordercolor Color of the image border GLint components Number of component of the image: 1,2,3,4, (ie rgb=3, rgba=4) GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLint components Number of component of the image: 1,2,3,4, (ie rgb=3, rgba=4) GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLsizei width Width of the texture image, must be a power of 2 (+1 if border is present). GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLsizei height Height of the texture image, must be a power of 2 (+1 if border is present). GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLsizei border Must be either 0 (no border) or 1. GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLenum format Image pixel format, values: GL_COLOR_INDEX,GL_RED,GL_GREEN,GL_BLUE,GL_ALPHA,GL_RGB, GL_RGBA,GL_LUMINANCE GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
GLenum type Image pixel type, values: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT void* memory Pointer of picture data.
void* memory Pointer of picture data.
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