CG-TMO: A Local Tone Mapping for Computer Graphics Generated Content

EUSIPCO 2014: 22nd European Signal Processing Conference, page 1602--1606 - September 2014
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abstract

Abstract

Physically based renderers produce high quality images with high dynamic range (HDR) values. Therefore, these images need to be tone mapped in order to be displayed on low dynamic range (LDR) displays. A typical approach is to blindly apply tone mapping operators without taking advantage of the extra information that comes for free from the modeling process for creating a 3D scene. In this paper, we propose a novel pipeline for tone mapping high dynamic range (HDR) images which are generated using physically based renderers. Our work exploits information of a 3D scene, such as geometry, materials, luminaries, etc. This allows to limit the assumptions that are typically made during the tone mapping step. As consequence of this, we will show improvements in term of quality while keeping the entire process straightforward.

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BibTex references

@InProceedings\{BABS14,
  author       = "Banterle, Francesco and Artusi, Alessandro and Banterle, Paolo Francesco and Scopigno, Roberto",
  title        = "CG-TMO: A Local Tone Mapping for Computer Graphics Generated Content",
  booktitle    = "EUSIPCO 2014: 22nd European Signal Processing Conference",
  pages        = "1602--1606",
  month        = "September",
  year         = "2014",
  editor       = "Patrizio Campisi and Alan Chalmers",
  publisher    = "IEEE",
  organization = "IEEE",
  keywords     = "High Dynamic Range Imaging, Tone Mapping, Tone Mapping Operator, Computer Graphics, Physically Based Rendering, Virtual Environments, Interactive and Real-Time applications.",
  url          = "http://vcg.isti.cnr.it/Publications/2014/BABS14"
}

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» Francesco Banterle
» Alessandro Artusi
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