The FilterGLChannel class.
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#include <display.hpp>
◆ FilterGLChannel()
pic::pic::FilterGLChannel::FilterGLChannel |
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int |
channel | ) |
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inline |
◆ ~FilterGLChannel()
pic::pic::FilterGLChannel::~FilterGLChannel |
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| ) |
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inline |
◆ execute()
static ImageGL* pic::pic::FilterGLChannel::execute |
( |
ImageGL * |
imgIn, |
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ImageGL * |
imgOut, |
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int |
channel = 0 |
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) |
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inlinestatic |
execute
- Parameters
-
- Returns
◆ initShaders()
void pic::pic::FilterGLChannel::initShaders |
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inlineprotected |
◆ OutputSize()
void pic::pic::FilterGLChannel::OutputSize |
( |
ImageGLVec |
imgIn, |
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int & |
width, |
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int & |
height, |
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int & |
channels, |
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int & |
frames |
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) |
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inlinevirtual |
OutputSize.
- Parameters
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imgIn | |
width | |
height | |
channels | |
frames | |
Reimplemented from pic::pic::FilterGL.
◆ Test()
static void pic::pic::FilterGLChannel::Test |
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| ) |
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inlinestatic |
◆ update()
void pic::pic::FilterGLChannel::update |
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int |
channel | ) |
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inline |
◆ channel
int pic::pic::FilterGLChannel::channel |
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protected |
The documentation for this class was generated from the following file:
- C:/Users/Francesco/Documents/GitHub/piccante/include/util/gl/display.hpp