
Design and development of a method to adapt the sensor layout of common capacitive multi-touch sensors to complex 3D surfaces, enabling high-resolution and robust multi-touch detection. The approach ensures precise and reliable multi-touch detection, with a good Signal-to-Noise Ratio and spatial accuracy of approximately 1 mm (
Link).
Development of a prototype exploring the integration of consumer VR technologies with the direct manipulation of 3D-printed artifacts, creating an interactive tangible user interface in a virtual environment using capacitive sensing (
Link).

Development of new algorithms to approximate global illumination effects on data acquired through 3D scanning technologies, aimed at enhancing rendering quality (
Link). Implementation of a rendering algorithm that combines transparency with point cloud rendering (
Link). Development of the first Inverse Tone Mapping Operator for point clouds, enabling real-time relighting of virtual objects within a real scene using a novel Point-Based Global Illumination algorithm (
Link).
Analysis and Visualization of Temporal 3D Data

Development of a new alignment algorithm for non-rigid registration of 3D models reconstructed from photographs, designed to correct low-frequency deformations introduced by Multi-View Stereo software (
Link). The algorithm was applied to study the panel deformation of Leonardo da Vinci's "Adorazione dei Magi" (
Link).
Implementation of innovative algorithms for the automatic detection of geometric changes in point clouds of the same environment acquired at different times (
Link). Enhanced visualization of temporal evolution in 3D scenes by leveraging insights from the Change Blindness phenomenon to better highlight meaningful differences over time. (
Link).
Reflectance Transformation Imaging (RTI)

Design and implementation of the official viewer for images acquired using RTI techniques (
Link). Development of algorithms to enhance the perception of object details in images captured with RTI techniques (
Link). Promotion of RTI data dissemination through the creation of a WebGL-based viewer for high-resolution RTI images (
Link). Design and construction of a portable LED dome for the automatic acquisition of RTI images of small to medium-sized objects (
Link). Development of web-based museum kiosks for the interactive presentation of ancient coin collections using RTI images (two kiosks are currently installed at Palazzo Blu and the Museo Nazionale San Matteo in Pisa) (
Link1,
Link2).
Acquisition and Rendering of the Surface Appearance

Design and implementation of techniques to enrich 3D models of real objects with surface appearance information using video sequences acquired under both general and fixed lighting conditions. The research focuses on two main areas: the registration of videos onto the 3D model using Mutual Information and gradient maps to compute camera parameters for accurate color projection over the geometry (
Link); and the estimation of complex reflectance models, such as SVBRDF (
Link) and Surface Light Field (
Link), using statistical methods.