The FilterGLBilateral3DS class.
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#include <filter_bilateral_3ds.hpp>
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| FilterGLBilateral3DS (float sigma_s, float sigma_r, float sigma_t) |
| FilterGLBilateral3DS. More...
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| ~FilterGLBilateral3DS () |
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void | update (float sigma_s, float sigma_r, float sigma_t) |
| update More...
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void | setUniform () |
| setUniform More...
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void | setFrame (int frame) |
| setFrame More...
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void | nextFrame () |
| nextFrame More...
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int | getFrame () |
| getFrame More...
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ImageGL * | Process (ImageGLVec imgIn, ImageGL *imgOut) |
| Process. More...
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| FilterGL () |
| FilterGL. More...
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| ~FilterGL () |
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void | release () |
| release More...
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virtual void | releaseAux () |
| releaseAux More...
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void | setFbo (Fbo *fbo) |
| setFbo More...
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virtual Fbo * | getFbo () |
| getFbo More...
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virtual void | OutputSize (ImageGLVec imgIn, int &width, int &height, int &channels, int &frames) |
| OutputSize. More...
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void | insertFilter (FilterGL *flt) |
| insertFilter More...
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void | setTarget (GLenum target) |
| setTarget More...
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virtual void | changePass (int pass, int tPass) |
| changePass More...
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virtual ImageGL * | setupAux (ImageGLVec imgIn, ImageGL *imgOut) |
| setupAux More...
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ImageGL * | allocateOutputMemory (ImageGLVec imgIn, ImageGL *imgOut, bool bDelete) |
| allocateOutputMemory More...
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virtual void | bindTechnique () |
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virtual void | unbindTechnique () |
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virtual ImageGL * | Process (ImageGLVec imgIn, ImageGL *imgOut) |
| Process. More...
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◆ FilterGLBilateral3DS()
pic::FilterGLBilateral3DS::FilterGLBilateral3DS |
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float |
sigma_s, |
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float |
sigma_r, |
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float |
sigma_t |
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◆ ~FilterGLBilateral3DS()
pic::FilterGLBilateral3DS::~FilterGLBilateral3DS |
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◆ FragmentShader()
void pic::FilterGLBilateral3DS::FragmentShader |
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◆ getFrame()
int pic::FilterGLBilateral3DS::getFrame |
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◆ initShaders()
void pic::FilterGLBilateral3DS::initShaders |
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◆ nextFrame()
void pic::FilterGLBilateral3DS::nextFrame |
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◆ Process()
Process.
- Parameters
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- Returns
◆ setFrame()
void pic::FilterGLBilateral3DS::setFrame |
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int |
frame | ) |
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◆ setUniform()
void pic::FilterGLBilateral3DS::setUniform |
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◆ update()
void pic::FilterGLBilateral3DS::update |
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float |
sigma_s, |
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float |
sigma_r, |
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float |
sigma_t |
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◆ frame
int pic::FilterGLBilateral3DS::frame |
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◆ imageRand
ImageGL* pic::FilterGLBilateral3DS::imageRand |
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◆ kernelSizeTime
int pic::FilterGLBilateral3DS::kernelSizeTime |
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◆ ms
◆ sigma_r
float pic::FilterGLBilateral3DS::sigma_r |
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◆ sigma_s
float pic::FilterGLBilateral3DS::sigma_s |
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◆ sigma_t
float pic::FilterGLBilateral3DS::sigma_t |
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◆ sigmar2
float pic::FilterGLBilateral3DS::sigmar2 |
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◆ sigmas2
float pic::FilterGLBilateral3DS::sigmas2 |
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◆ sigmat2
float pic::FilterGLBilateral3DS::sigmat2 |
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The documentation for this class was generated from the following file: