3DHOP: 3D Heritage Online Presenter

Visionary Cross Project

Pisa Griffin, islamic bronzes

Who are we? Where are we going?

The history of the Visual Computing Lab of CNR-ISTI began more than 25 years ago, with the friendship and collaboration of Claudio Montani (formerly CNR-IEI, now CNR-ISTI Director) and Roberto Scopigno (formerly CNR-CNUCE, now head of the VClab).

We have initially focused on scientific visualization, then moved to geometry processing, multiresolution representation / visualization, deformable models, 3D digitization, texturing and mesh parameterization.

Currently, our main application domain is Cultural Heritage (that is a rather natural choice since we live in Tuscany), including virtual museums, restoration, documentation and rapid reproduction.

Only a minority of the lab members have permanent positions, most of members' salaries are paid by several research projects (EC, Regional and National funds).

Research activity has been recently organized under three main threads:

Interactive Graphics

This branch focuses on interactive algorithms and applications for Computer Graphics, mainly focusing on real-time rendering constraints, with the term rendering intended in a broad sense (photorealistic, massive data management, ad-hoc solutions for specific presentation purposes). Solutions are designed for both desktop and mobile devices; the design of multiresolution data management solutions is a basic resource for many projects in this strand. more...

3D Graphics for Cultural Heritage

This thread is focused on the use of cutting-edge Computer Graphics for the support of Cultural Heritage. This includes not only the presentation of artifacts to the public, but also the development, experimentation and dissemination of new algorithms and tools to help the experts (art historians, restorers, archeologists) in their everyday work. more...

Geometry Processing

Geometry Processing trend includes methodologies for shape analysis and characterization, mesh parametrization and its applications.

First, we aim to apply such techniques for re-meshing, compression and visualization. This includes quadrilateral mesh generation (useful in the entertainment industry, architectural modeling more...


Check it out! FlexMolds on Siggraph Asia's official trailer!

Nov 29th, 2016

We are proud to announce that our paper FlexMolds: Automatic Design of Flexible Shells for Molding has been selected for the official cinematic trailer of the largest event on Computer Graphics in Asia! The paper will be presented in two weeks by Luigi Malomo .

FlexMolds: our new Siggraph Asia paper!

Oct 10th, 2016

Our last Siggraph paper is finally out: 'FlexMolds: Automatic Design of Flexible Shells for Molding'. Luigi Malomo, Nico Pietroni, Bernd Bickel, Paolo Cignoni, ACM Transactions on Graphics / SIGGRAPH Asia 2016

Enjoy the video !.

We have been nominated TWICE for the 2015 DIGITAL HUMANITIES AWARD !!!

Feb 16th, 2016

We need your help, please vote here: DH Awards 2015 .

Category 'Best DH Tool or Suite of Tools' ==> 3DHOP:3D Heritage Online Presenter

Category 'Best Use of DH for Public Engagement'==> Alchimia di Jackson Pollock / Jackson Pollock: Alchemy in 3D.

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